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Senior Software Engineer - Studio Tools

Roblox · San Mateo, CA, United States

hybridsenior$196,750–$196,750Posted Aug 6, 2026C++ReactUI frameworksgame development tools3D graphics

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About this role

**About Roblox** Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences—created by our global community of developers and creators. At Roblox, we build the tools and platform that empower our community to bring any experience they can imagine to life. Our vision is to reimagine how people come together, from anywhere in the world and on any device. **Role: Senior Software Engineer — Studio Tools (Builder Tools team)** As a **Senior Software Engineer** on the **Builder Tools** team, you’ll work on interactive, developer-facing tools and reusable tooling frameworks for **Roblox Studio**, a collaborative IDE for making Roblox games. The Builder Tools team owns Roblox Studio’s content-making features—from 3D draggers and world-class character animation tools to terrain tooling for huge worlds, in-game UI authoring tools, and more. In this role, you’ll directly impact how streamlined and enjoyable it is for hundreds of thousands of developers worldwide to create games on Roblox. **You will:** - Work on various interactive tools for Roblox game developers - Define architecture and implement reusable tooling frameworks - Partner with UX designers and Product Managers to deliver optimal, ergonomic solutions - Design and execute on the architecture and technical direction for the future of the application - Own and deliver complex technical projects from planning through execution - Collaborate cross-functionally across teams and technology platforms - Mentor team members to improve professional skills and expertise - Design, develop, and implement technological practices, patterns, and strategies - Help build the world’s best professional application for massively multiplayer game development **You have:** - 5+ years developing and deploying top-tier user-facing applications - A Bachelor’s degree in Computer Science (or similar technical field) - 1+ years of experience with **C++** or another lower-level language - A passion for end-user experience - Experience with UI frameworks like **React**, **Cocoa**, **WPF**, or others (plus) - Experience building developer-/engineer-/artist-facing tools (e.g., game development tooling, CADs, 3D editors, design tools) (big plus) **Compensation & Location Notes** - For roles based at headquarters in **San Mateo, CA**: starting base pay range is **$196,750–$243,290 USD** (actual base pay depends on factors such as background, training, experience, location, business needs, and market demand). Equity compensation and benefits are also available. - Office roles are **onsite Tuesday, Wednesday, and Thursday**, with optional presence on Monday and Friday (unless otherwise noted). **Equal Opportunity** Roblox is an equal opportunity employer and prohibits discrimination and harassment of any type. Reasonable accommodations are available for candidates with qualifying disabilities or religious beliefs during the recruiting process. **Work Authorization (US roles)** For US-based roles only: Roblox may not be able to employ candidates for this role who have US work authorization related to certain visa categories, and may not support future **H-1B** sponsorship at this time.

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