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Senior Full-Stack Software Engineer, Games – Web Platform

The New York Times · New York, NY

hybridsenior$140,000–$140,000Posted Nov 9, 2026ReactJavaScript (ES6+)GoPythonJavaSCSSTerraformDocker

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About this role

**About the Role** The New York Times is looking for a **Senior Full-Stack Engineer** to join the **Games Web Platform** squad. You’ll help shape the platform behind The Times’ suite of games—building scalable capabilities that enable teams to deliver engaging, reliable player experiences. You’ll own complex engineering work across the application, strengthen the technology behind existing games, and help create the foundation for new experiences. You’ll guide technical decisions from discovery through launch, balancing a high-quality player experience with maintainable, reliable systems. This is a **hybrid role** based at our **New York City headquarters** (typically **2–3+ days/week** in the office). You’ll report to the **Engineering Manager, Platform squad**. --- **Responsibilities** - Lead the design and evolution of foundational web platform capabilities and shared component libraries for Games teams. - Lead the design and operation of performant, scalable **Go APIs and services** supporting the Games ecosystem. - Partner with Product, Design, and Production on complex projects—shaping technical approaches and turning creative concepts into reliable capabilities. - Improve **performance, accessibility, and reliability** across the Games suite using modern front-end practices and edge delivery. - Improve **developer experience** by building and evolving tools (including **Claude Code tooling**) that help teams deliver high-quality software. - Provide technical leadership through architecture and code reviews, clear engineering standards, and mentorship. - Strengthen production quality using appropriate **testing, monitoring, and operational practices**. - Demonstrate support for the value of **journalistic independence** and commitment to the mission. --- **Basic Qualifications** - **5+ years** building, deploying, and operating high-traffic web applications and distributed systems. - Lead complex engineering work from design through production; make sound technical tradeoffs and partner across Product, Design, and Editorial. - Build accessible, performant web experiences using **modern JavaScript (ES6+)**, semantic HTML, **CSS/SCSS**, and **React** (or similar). - Design shared component libraries/platform capabilities used by multiple teams (API design, documentation, adoption, long-term support). - Build performant, scalable APIs/services using **Go, Java, or Python**. - Deploy and operate production services in cloud environments such as **AWS** or **GCP** (e.g., databases, Redis, Docker, CDNs/edge like Fastly). - Strengthen reliability through testing, monitoring, and observability; provide technical leadership via reviews, decisions, mentorship, and knowledge sharing. --- **Additional Qualifications** - Experience in the gaming industry (web-based games, puzzles, or interactive media). - Interest in mission-driven engineering and supporting The New York Times’ journalistic independence. - CI/CD automation experience (e.g., **GitHub Actions, Drone, Terraform**) and a DevOps approach. - Familiarity with monitoring/observability tools (e.g., **Datadog, Sentry, Grafana**). - Product-first mindset focused on end-user satisfaction and editorial efficiency. - Growth-oriented mindset: embrace challenges, learn from mistakes, and share learnings. --- **Tech Stack (high level)** - Front end: **React**, semantic HTML, **SCSS** (with accessibility and performance focus) - Back end: **Go APIs** - Infrastructure: **AWS**, with **

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