Graphics Multimedia Editor, Immersive Researcher
The New York Times · New York, NY
About this role
## Graphics Editor/Developer (Temporary) — WebXR & Immersive Storytelling **About the Role** The New York Times is seeking a **temporary Graphics Editor/Developer** to explore how **WebXR** can expand the possibilities of journalism and visual storytelling. This role sits at the intersection of **graphics, visual journalism, design, engineering, and R&D**. You will conduct hands-on research and development, build experimental prototypes, and help establish **reproducible approaches** for immersive storytelling. Potential subject areas include **climate change, environmental data, science, and other complex global issues**. This is a **12-month, in-office** position based in **New York**, with regular attendance in the office **four days a week**. --- ## Responsibilities - Conceive, prototype, and test **web and WebXR** experiences for journalism. - Conduct technical experiments across immersive storytelling formats, interaction models, and web-based XR technologies. - Develop new methods for translating complex environmental data, systems, and scenarios into understandable immersive experiences. - Collaborate with journalists, graphics editors, designers, engineers, and R&D partners from early exploration through prototypes or publication. - Apply strong editorial judgment to ensure experiences are **accurate, clear, accessible, and grounded** in journalistic principles. - Document and share technical decisions, discoveries, and reproducible frameworks throughout the R&D process (e.g., public posts, conference presentations, peer workshops, or open-source resources). - Demonstrate support for **journalistic independence** and the mission to seek the truth and help people understand the world. - Report to the **Special Projects Editor** on the Graphics desk. --- ## Basic Requirements - **3+ years** of relevant professional experience - Portfolio of **3D/immersive work** - **3D web development** - Familiarity with **Unity or Unreal** - Expertise in **Blender, Maya, or Cinema 4D** - Proficient in **3D modeling, optimization, and animation** - Familiarity with **Adobe Illustrator, Photoshop, After Effects, and Figma** - Appetite for **experimentation and prototyping** - Experience translating complex technical workflows and 3D concepts into clear, accessible written documentation and case studies --- ## Preferred Requirements - Experience developing for **Apple Vision Pro, Meta Quest**, or similar HMDs - **WebXR** experience - Familiarity with **Python and/or JavaScript** - Experience with **GLSL** (plus) - Experience using **machine learning/AI tools** for building 3D scenes and interactions - Comfort presenting technical work to diverse audiences (newsroom journalists, product designers, external developer communities, industry panels) - Excellent problem-solving skills and attention to detail --- ## Compensation & Benefits (Summary) - Hourly base pay range: **$62.61–$93.41 USD** - Benefits may include medical/dental/vision, 401(k) matching, paid vacation/sick days, parental leave, tuition reimbursement, and professional development (details vary by role/location). --- ## GenAI Use (Candidate Guidance) To keep the process fair and authentic, submit **your own work** and **do not use GenAI tools to generate substantive content** during the application and interview process. (Engineering candidates may be told which GenAI tools are permitted for technical assessments.)
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