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Software Engineer, Creator Services Communication

Roblox · San Mateo, CA, United States

remoteunknown$153,120–$153,120Posted Oct 27, 2026C++C#RustKafkaFlinkElasticsearchRedisClickHouse

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About this role

**About Roblox** Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences—built by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience they can imagine to life. Our vision is to reimagine how people come together—from anywhere in the world and on any device. **Role: Software Engineer (Creator Services Communication Pod)** As a **Software Engineer** in our Creator Services Communication Pod, you’ll build the next generation communications plane that powers the millions of experiences on the Roblox Platform. **What you’ll work on** - Build mission-critical communication capabilities such as **Cross-server Messaging Service** (leaderboards, cross-server announcements, live operations, and more). - Own and evolve developer-facing APIs for **HTTP calls** to external systems and **player teleports** within and between game servers. - Help launch and extend **Compute Functions** to enable developers to execute game logic for features like custom matchmaking, limited inventory drops, and background task processing. - Contribute to **Game Server Management** to unify developer observability and control. **Core focus** This team solves complex **back-end distributed systems and networking problems at scale**, with scope that can span infrastructure, engine development, data pipelines, microservices, telemetry, game servers, and web/UI/UX. **You have** - **2+ years** of professional software engineering experience with strong ownership in complex technical systems. - Comfort with systems-level programming languages such as **C++, C#, Objective-C, Rust**, or similar. - Curiosity to work across a wide range of systems and understand the Roblox ecosystem end to end. - A long-term mindset—considering how your work impacts teams and users over time. **You will** - Develop new products and features that help creators build complex experiences at **many-million-player scale**, including live game operations. - Support core systems at massive scale: player movement between servers, server-to-server communication, and interactions with on/off-platform services. - Work across the stack, including **C++**, **Kafka**, **Flink**, **Elasticsearch/Redis/ClickHouse**, **C# backend services**, and **React** UIs. - Take ownership of projects across their full lifecycle. **Notes** - The company may not be able to employ candidates who have certain **U.S. work authorization** constraints related to specific visa categories, or support future **H-1B sponsorship** at this time. - For roles based at headquarters in **San Mateo, CA**: onsite **Tuesday, Wednesday, and Thursday** (optional Monday/Friday unless otherwise noted). - Roblox is an equal opportunity employer and provides reasonable accommodations during the recruiting process. **Compensation (HQ San Mateo, CA)** - **Annual base pay range:** **$153,120 – $196,750 USD** - Equity compensation and benefits are also available (per Roblox’s Total Rewards page).

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