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Engine and Tools Programming Intern – Undergraduate

Insomniac Games · United States, Burbank, CA

unknownjuniorPosted Oct 20, 2026C++

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About this role

**Role Summary** Join the engineering team at Insomniac Games and gain hands-on experience developing the game engine technology that supports the creation of our games. As an **Engine Programmer Intern**, you’ll work alongside experienced programmers to design, develop, and improve the runtime and tools components of Insomniac’s engine technology. You’ll primarily use **C++** to build efficient systems, improve performance, and create tools that help content creators develop game assets. Depending on your interests and expertise, you’ll have opportunities to explore **tools development**, **animation**, **low-level engine architecture**, or **rendering**. This internship offers practical experience with real-time game engine development, technical problem-solving, and collaboration with production teams. **What You’ll Be Doing** - Design and develop game engine technology with guidance from team leads, focusing on real-time performance and usability. - Build efficient low-level systems that support higher-level pipelines and game development workflows. - Design and implement tools that help content creators develop and manage game assets. - Maintain and improve existing engine systems to enhance functionality, performance, and reliability. - Explore the capabilities and limitations of specific game platform hardware to better understand how it affects engine development. - Collaborate with production teams to identify technical challenges, troubleshoot issues, and develop practical solutions. - Investigate and respond to bug reports, feature requests, and questions related to engine technology. - Document technical implementation details to support collaboration and ongoing development.

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