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Principal Game AI Engineer

Take-Two Interactive · Massachusetts, USA

remoteprincipal$180,000–$210,000Posted Oct 20, 2026Unreal Engine 4Unreal Engine 5C++Behavior TreesPathfindingC#PythonBlueprint

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About this role

**Who We Are** Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of *System Shock 2*, *BioShock*, and *BioShock Infinite*) and former Irrational Games developers. Our mission is to create narrative-driven experiences rooted in immersive world building and gameplay. **The Challenge** Ghost Story Games is seeking a **remote Principal Game AI Engineer** to join us on *Judas*, the highly anticipated game led by Ken Levine (*System Shock 2*, *BioShock* series). *Judas* is built on novel technology where the visual world, gameplay, and story unfold in meaningful, dynamic ways—creating a significant, personal journey adapted to each player’s experience. In this role, you’ll focus on the **finalization and polish of our AI behaviors and systems**, taking ownership of bringing our AI to a **shipping-ready** state. You’ll ensure enemies in *Judas* react and behave in believable, compelling ways, and you’ll work closely with design and animation teams to tune these systems for the best possible player experience. **What You’ll Take On** - Own the implementation, hardening, and polish of AI behaviors and systems to shipping quality - Collaborate with design, animation, and other disciplines to iterate on AI features aligned with the creative vision - Ensure the quality and stability of critical AI systems, delivering highly reliable behaviors **What You Bring** - Extensive **Unreal Engine 4 and/or Unreal Engine 5** experience - **Deep experience with modern game AI architecture** (Behavior Trees, pathfinding, perception systems) - Experience with modern animation techniques (root motion, distance matching, motion warping, blend spaces, state machines) - Strong knowledge of **C++** - **At least one shipped title** working primarily on game AI (preferably AAA, action and/or FPS) - Ability to quickly understand existing code and enhance/extend an existing architecture **Great to Have** - Experience closing down heavily dynamic and/or procedural systems - Support build automation processes as needed - C#/Python/Blueprint experience **Compensation (Massachusetts)** The pay range at the start of employment is expected to be **$180,000–$210,000 per year**. Base pay may vary by market location and other factors. Total compensation may include bonus and/or equity, plus medical/financial/other benefits (details provided upon offer). **Important Application Notes** - Ghost Story does not conduct interviews or make offers via third-party messaging apps (e.g., Telegram/WhatsApp). - Ghost Story does not request personal or financial information over unofficial chat channels. - Recruitment will contact candidates only through official Ghost Story email addresses (e.g., **@ghoststorygames.com**). - If you need to report an issue or have questions: **Careers@ghoststorygames.com** **Equal Opportunity** Ghost Story Games is an equal opportunity employer committed to fostering and celebrating diverse thoughts, cultures, and backgrounds. We do not discriminate or retaliate based on protected characteristics under applicable law.

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