SDET Manager
Epic Games · Bellevue,Washington,United States
About this role
## WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment—whether building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences. Being Epic means being part of a team that continually strives to do right by our community and users, and to raise the bar of engine and game development. --- ## QUALITY ASSURANCE ### What We Do The Quality Assurance team owns the testing process, risk management, and quality evaluation of all products and functions across Epic. The team works closely with developers and production to ensure the best possible user experience for Epic’s community and customers. ### What You’ll Do In this role, you’ll lead and grow a team of SDETs building automated test coverage across Unreal Engine, while mentoring and coaching SDETs at every career stage. You will also: - Write and ship production code in the team’s test frameworks, tools, and CI integrations; own the team’s systems end to end (design, reliability, and maintenance) - Set the team’s test roadmap, from unit and API coverage through input-driven end-to-end tests of the editor and runtime - Extend existing frameworks, including low-level, integration, and end-to-end tests - Turn manual test cases into automated coverage, keeping tests deterministic and reproducible on any machine - Leverage AI-assisted tools to speed up tool/framework development, test authoring, failure triage, and flake analysis - Increase visibility into test coverage and CI health for engineering leadership, and influence the vision for the wider SDET organization at Epic ### What We’re Looking For - Experience leading software engineering teams, including mentorship, technical roadmaps, trade-offs, and prioritization - A track record of writing and shipping production code while leading a team, with current, hands-on proficiency in **C++** and at least one of **C#**, **Python**, or **TypeScript** - Strong knowledge of how game engines work (Unreal Engine 5 experience preferred) - Experience with automation frameworks and continuous integration (details truncated in source)
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