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Principal Game AI Engineer

Gsgcareers · Massachusetts, USA

remoteprincipal$180,000–$210,000Posted Oct 13, 2026C++Unreal Engine 4Unreal Engine 5Behavior TreesPathfindingBlueprintPythonC#

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About this role

**Who We Are** Ghost Story Games is a self-publishing game development studio founded by Ken Levine (Creative Director of *System Shock 2*, *BioShock*, and *BioShock Infinite*) and former Irrational Games developers. Our mission is to create narrative-driven experiences rooted in immersive world building and gameplay. **The Challenge** Ghost Story Games is seeking a **remote Principal Game AI Engineer** to join us on *Judas*, the highly anticipated game led by Ken Levine (*System Shock 2*, *BioShock* series). *Judas* is built on novel technology where the visual world, gameplay, and story unfold in meaningful, dynamic ways—creating a significant, personal journey adapted to each player’s experience. In this role, you’ll focus on the **finalization and polish of our AI behaviors and systems**, bringing our AI to a **shipping-ready** state so enemies in *Judas* react and behave in believable, compelling ways. You’ll work closely with **design and animation teams** to tune these systems and deliver the best possible player experience. **What You’ll Take On** - Own the implementation, hardening, and polish of AI behaviors and systems to shipping quality. - Collaborate with design, animation, and other disciplines to iterate on AI features and support the creative vision. - Ensure the quality and stability of critical AI systems, delivering highly reliable behaviors. **What You Bring** - Extensive **Unreal Engine 4 and/or Unreal Engine 5** experience. - Deep experience with modern game AI architecture (Behavior Trees, pathfinding, perception systems). - Experience with modern animation techniques (root motion, distance matching, motion warping, blend spaces, state machines). - Strong knowledge of **C++**. - At least one shipped title working primarily on game AI (preferably AAA action and/or FPS). - Ability to quickly understand existing code and enhance/extend an existing architecture. **Great to Have** - Experience closing down heavily dynamic and/or procedural systems. - Support build automation processes as needed. - C#/Python/Blueprint experience. **Compensation (MA, starting range)** Expected to be **$180,000–$210,000/year** at the start of employment (base pay may vary by market location and other factors). Total compensation may include bonus and/or equity, plus a full range of medical, financial, and/or other benefits. **When Applying** - Please watch Ken Levine’s GDC talk: http://www.gdcvault.com/play/1020434/Narrative - Ghost Story does not conduct interviews or make offers via third-party messaging apps (e.g., Telegram/WhatsApp) and does not request personal or financial information over unofficial channels. - Recruitment will only contact candidates through official Ghost Story email addresses (e.g., **@ghoststorygames.com**). - If you need to report an issue or have questions: **Careers@ghoststorygames.com** **Equal Opportunity Employer** Ghost Story Games is committed to fostering and celebrating diverse thoughts, cultures, and backgrounds, and does not discriminate or retaliate based on protected characteristics under applicable law.

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