CronJobs

mobile jobs

Software Engineer II, Android

Crunchyroll · San Francisco, CA, United States

hybridmid$135,100–$135,100Posted Sep 29, 2026KotlinAndroidJetpack ComposeEspressoCI/CDGit

Apply on the employer site

About this role

**Software Engineer II — Android (Crunchyroll)** **About Crunchyroll** Founded by fans, Crunchyroll delivers the art and culture of anime to a passionate community. With 100M+ anime and manga fans across 200+ countries and territories, Crunchyroll powers streaming video, theatrical, games, merchandise, events, and more. **About the role** As a **Software Engineer II** on the **Mobile Monetization** team, you’ll help improve end-to-end monetization experiences on Crunchyroll’s **Android** (and Apple) apps. Your work will focus on increasing subscription and add-on revenue while preserving fan trust and product quality. You’ll own key features and improvements—delivering high-quality code, performance, and user experience—while collaborating with Engineering, Product, Design, and Program Management. **Core responsibilities** - Implement Android features that directly impact the Crunchyroll user experience across supported platforms. - Collaborate cross-functionally to align technical solutions with product goals and customer needs. - Own feature development with a focus on quality, performance, and scalability. - Contribute to team operations (code reviews, on-call support, technical planning). - Continuously improve engineering practices, reduce tech debt, and enhance development efficiency. **About you (requirements)** - **2+ years** building Android apps with **Kotlin**. - Hands-on experience building production apps with **Jetpack** (e.g., **Compose**). - Working knowledge of testing frameworks such as **Espresso**; understand unit, integration, and E2E testing. - Familiar with Android architecture patterns and building maintainable, scalable codebases. - Experience contributing to consumer-facing mobile apps at scale (multimedia/streaming preferred). - Ability to debug complex issues and work within large, modular codebases. - Strong grasp of **Git** workflows and comfort with modern **CI/CD**. - Familiar with **Agile** and cross-functional collaboration. - Experience with **on-call** and building resilient systems that reduce long-term operational burden. - Test-driven mindset; experience using agentic tools to improve development efficiency. **Team & org** The **Fan Experience Engineering Organization** is a global team delivering high-quality experiences across Crunchyroll’s supported platforms (Apple, Android, Roku, and more). The **Mobile Monetization** team contributes to revenue growth and churn reduction through better lifecycle management. **Work model & location** - **Hybrid**: 3 days in the office per week - Reports to: Engineering Manager, Mobile Monetization (Fan Experience Engineering) - Considering applicants for **San Francisco** **Benefits (highlights)** - Compensation package with salary + performance bonus potential (paid annually) - Flexible time off - Medical, dental, vision, STD, LTD, and life insurance - HSA program; healthcare & dependent care FSA - 401(k) with employer match - Employer-paid commuter benefit - Support program for new parents - Pet insurance; some offices are pet friendly **Pay transparency (San Francisco, CA)** - **$135,100 – $168,900 USD** **Values** Courage • Curiosity • Kaizen • Service **Equal opportunity** Crunchyroll is an equal opportunity employer and values diversity and inclusion. **Hiring process notes** Beware of scams—Crunchyroll contacts candidates only from **@crunchyroll.com**. *Questions about the hiring process?* https://help.crunchyroll.com/hc/en-us/articles/360

Listing freshness

CronJobs last confirmed this listing 1h ago. If its source stops confirming the opening for seven days, this page is removed from active inventory.

Browse all software engineering jobs →

Follow fresh jobs in Discord