Lead UI Technical Designer
2K Games · San Mateo, California, United States
About this role
**WE ARE GAME MAKERS** **Who We Are** We’re a diverse team of developers driven by a passion for our art. We’re united by core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust—because the more varied voices we have, the stronger our team and our games become. **Who You Are** We’re seeking a **Lead UI Technical Designer** with exceptional technical fluency, creative vision, and leadership potential to own and evolve our in-game UI systems at scale. You’ll drive the implementation of key UI features and collaborate closely with designers, artists, producers, engineers, and more. We value autonomy and self-drive—if that sounds like you, let’s talk. **Responsibilities** - Champion the design, iteration, and maintenance of UI systems (dynamic widgets, responsive menus, and high-fidelity animations) using **Unreal Engine**, **Blueprints**, and **AngelScript**. - Establish, document, and promote **UI Blueprint architecture** best practices and workflows; drive optimization for consistency, scalability, and performance across multiple platforms. - Evaluate and integrate emerging tools/technologies to enhance **Experience Design (XD)** across gameplay and interactive elements. - Translate and improve UX designs into performant in-engine implementations, ensuring seamless integration of UI visuals/behavior with underlying game systems. - Establish and reinforce **UI Material workflows** for widgets—creating scalable, clear, and performant UI materials. - Partner with UX designers, UI artists, gameplay engineers, backend developers, and audio teams to align UI implementation with gameplay vision and technical feasibility. - Build a collaborative development culture across the Experience Design department (UX, UI, UITD, and UI Engineering). - Mentor fellow technical designers and cross-functional collaborators; contribute to growing the Technical UI function, including involvement in hiring and onboarding. **Required Qualifications** - Extensive experience building, debugging, and optimizing UI systems in **UE4 or UE5** using **Blueprints** and **UMG**; strong familiarity with UI materials, animation systems, and widget architecture. - Ability to analyze and solve sophisticated technical and design problems while collaborating with engineers to contribute to the XD technical roadmap. - Deep understanding of data flow, modularity, and performance in UI systems. - Demonstrated ability to lead initiatives independently, drive decision-making, and take full ownership of complex UI systems. - Comfortable in fast-paced environments with evolving pipelines; eager to prototype, iterate, and respond constructively to feedback. **Relevant Experience** - Prior experience shipping high-quality UI in a **AAA** game environment is highly desirable. - Solid grasp of scripting/programming fundamentals such as **C++** or **C#**. - Experience contributing to or leading a UI tech design team. --- **Compensation & Benefits (California)** - Expected pay range at start of employment: **$155,600 – $230,300 per year** (base pay may vary by market location and other objective factors). - Total compensation may include bonus and/or equity awards, and eligibility for **401(K)** and the **Employee Stock Purchase Program**. - Benefits may include medical, dental, vision, life insurance, paid holidays, vacation (15–25 days), up to 10 paid sick days,
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