Senior Software Engineer, Computer Graphics
Roblox · San Mateo, CA, United States
About this role
**Senior Software Engineer, Computer Graphics** Roblox is building the tools and platform that empower its community to bring any experience to life in 3D immersive digital worlds. In this role, you’ll join the **ML Data Pod** within the **Foundation AI** team to build foundational infrastructure that powers next-generation AI capabilities. As the AI landscape shifts toward **spatial and 3D generation**, high-quality data is the bottleneck. You’ll help unlock the Roblox engine as a **massive, scalable platform for synthetic data generation**, bridging cutting-edge AI research with low-level engine architecture. ### Responsibilities - **Synthetic Data Generation:** Use the Roblox engine to procedurally generate massive, high-fidelity 3D datasets for training frontier 3DGen models. - **Cross-Functional Collaboration:** Partner with AI research scientists to translate training requirements into engine features, and work with core engine teams to implement them safely and efficiently. - **Pipeline Architecture:** Design, build, and optimize scalable graphics and engine-level systems to generate diverse spatial, geometric, and visual data at scale. - **Technical Integration:** Embed synthetic data generation workflows into existing engine architecture without compromising core performance. ### Minimum Qualifications - **5+ years** building and shipping complex, production-grade software systems - Deep expertise in **3D computer graphics**, **rendering pipelines**, and **game engine architecture** - Strong proficiency in **systems programming (e.g., C++)**, with a track record of writing optimized, scalable code - Experience extracting, modifying, or manipulating programmatic data within a complex engine environment - Strong communication skills bridging **ML researchers** and **low-level systems engineers** - **Bonus:** Familiarity with machine learning data pipelines, automated synthetic data generation, or 3D generative AI architectures ### Preferred Qualifications - Background in **geometry**, **linear algebra**, or related mathematical domains - Experience with **graphics APIs/frameworks** (a plus, not required) ### Compensation & Location Notes - **Annual Salary Range (HQ in San Mateo, CA):** **$227,370 — $295,250 USD** (actual base pay depends on factors like background, experience, location, and market demand) - Full-time employees are also eligible for **equity compensation** and **benefits** - Onsite schedule for office-based roles: **Tuesday, Wednesday, Thursday** (optional presence Monday/Friday) Roblox is an equal opportunity employer and provides reasonable accommodations during the recruiting process. For US-based roles only: the company may not be able to employ candidates for certain visa categories or support future **H-1B sponsorship** at this time.
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