Senior Software Engineer, Creator Core Systems
Roblox · San Mateo, CA, United States
About this role
**About Roblox** Roblox is where tens of millions of people come every day to explore, create, play, learn, and connect in 3D immersive digital experiences—built by our global community of developers and creators. At Roblox, we’re building the tools and platform that empower our community to bring any experience they can imagine to life. Our vision is to reimagine how people come together—anywhere in the world, on any device—with optimism and civility. **Team: Creator Content Team** The Creator Content Team provides a secure, scalable, and extensible foundation for ingestion, processing, storing, managing, and serving user content. --- **Senior Software Engineer (Backend, Distributed Systems)** Design and build backend services that help game creators reach the broadest audience possible. You’ll help build and scale large distributed systems, data processing and analysis pipelines, an access control system, and Open Cloud APIs—core to all content created in Roblox. --- **You have** - **Experience:** 7+ years building scalable, reliable backend and distributed systems. Experience architecting, designing, and leading implementation of mission-critical applications at scale. - **Knowledge:** Proficiency in one or more languages such as **C#, Go, Java, C++, Python**, or similar. Bachelor’s degree (or equivalent experience) in Computer Science or related engineering; **Master’s is a plus**. - **Creativity:** A creative, strategic approach to hard problems and a vision for how to improve and grow system capabilities. - **Team-oriented mindset:** Strong collaboration skills and willingness to share knowledge across the team. --- **You will** - Solve a variety of unique technical challenges. - Own end-to-end responsibility to design, build, test, and deploy services within the Roblox ecosystem. - Guide the team’s future technical direction and drive engineering impact. - Raise the bar on code quality, architectural design, and long-term approaches. - Mentor and develop fellow engineers. - Design scalable, resilient systems and services. - Collaborate cross-functionally with Engineers, Product Managers, and other Roblox teams. --- **Compensation & Location (HQ roles)** - **Annual base pay range (San Mateo, CA HQ):** **$243,290 – $295,250 USD** - Full-time employees are also eligible for equity compensation and benefits. **Work schedule (office-based roles)** Onsite **Tuesday, Wednesday, and Thursday**, with optional presence on **Monday and Friday** (unless otherwise noted). **Equal Opportunity** Roblox provides equal employment opportunities and prohibits discrimination and harassment of any type. **US work authorization note (US-based roles only)** Roblox may not be able to employ candidates for this role who have certain US visa-related work authorization categories, and may not support future **H-1B sponsorship** at this time.
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